Theme, fonts and backdrop
Config.Theme and Config.Scene.backdrop. Both take effect on a
restart nuggs_multicharacter — nothing in html/, css/ or js/ is touched.
Fonts. displayFont is the big lettering (crest, titles, step headings,
character names); uiFont is everything else. 39 families ship in
html/fonts/, so naming one is the whole job:
Config.Theme = { fonts = { displayFont = "Bebas Neue", uiFont = "Inter", scale = 1.0 },}Names are case- and space-sensitive; a typo falls back to the built-in stack and is
named in the console. scale sizes the whole screen. To add your own font, put the
file in html/fonts/ and describe it in fonts.custom.
Colours. Six hexes drive the screen. Set one and every shade built on it — borders, glows, gradients, and the dark text printed on top — is recalculated.
Config.Theme = { preset = "gold", -- gold, ice, crimson, emerald, neon, mono colors = { accent = "#c9992f", -- THE colour of the screen premium = "#a855f7", -- membership / VIP danger = "#d8393f", -- delete and disconnect background = "#040302", text = "#f3ebdd", success = "#58d68d", },}preset names a palette from Config.ThemePresets; anything in colors is laid
on top. Colours must be hex, so a typo cannot break the screen.
The monogram shield follows the theme on its own. Override it in
Config.Brand.shield when it should be an emblem rather than a swatch — every line
is optional and independent.
Backdrop. Config.Scene.backdrop puts a still image behind the characters
instead of the world. Two ship and are on by default:
html/images/CharacterSelectionBackground.png and
CharacterCreationBackground.png. Swap either for any PNG or JPG in html/images
— nothing to stream, no .ytd to build. /ccbackdrop toggles it, and
enabled = false goes back to the world showing through.
The font list, every colour token, and every backdrop option are in Config reference §§ 3 and 13.
