Config reference
Every option in config.lua, in the order it appears there. config.lua itself
carries only short notes — this is where the detail lives.
Three rules worth reading first:
- Do not rename the resource folder. It must stay
nuggs_multicharacter. There is no config option for the name and there will not be one: the rule is enforced from an encrypted file, and under any other name the resource refuses to run and no player can connect.README.mdexplains why and how to fix it. - Do not move
config.luainfxmanifest.lua. It must load beforeshared/framework.lua, orConfig.Frameworkis read too late and your override is silently ignored. - Never put a secret in
config.lua. It is a shared script, so every client downloads a copy. Tebex keys and Discord bot tokens go inserver.cfg; every option that needs one already reads a convar.
In-game helpers
Section titled “In-game helpers”In the F8 client console:
| Command | What it prints |
|---|---|
/ccpos |
ped, camera and aim lines for section 14, from where you stand |
/ccspawn |
a complete Config.Spawns.locations entry, camera preview included |
/ccpose |
previews a line-up animation |
/cctattoo <collection> <overlay> |
puts one decoration on your ped |
/ccblend |
lists and tries the Config.Heritage presets |
/ccbackdrop |
toggles the backdrop panel |
/ccdebug |
what the camera and ped are doing right now |
In the server console:
| Command | What it does |
|---|---|
mcdiag |
reprints the startup report |
mcdiag debug |
flips Config.Debug without a restart |
mcperks |
grants tiers and slots by hand — see README.md |
