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Config reference

Every option in config.lua, in the order it appears there. config.lua itself carries only short notes — this is where the detail lives.

Three rules worth reading first:

  • Do not rename the resource folder. It must stay nuggs_multicharacter. There is no config option for the name and there will not be one: the rule is enforced from an encrypted file, and under any other name the resource refuses to run and no player can connect. README.md explains why and how to fix it.
  • Do not move config.lua in fxmanifest.lua. It must load before shared/framework.lua, or Config.Framework is read too late and your override is silently ignored.
  • Never put a secret in config.lua. It is a shared script, so every client downloads a copy. Tebex keys and Discord bot tokens go in server.cfg; every option that needs one already reads a convar.

In the F8 client console:

Command What it prints
/ccpos ped, camera and aim lines for section 14, from where you stand
/ccspawn a complete Config.Spawns.locations entry, camera preview included
/ccpose previews a line-up animation
/cctattoo <collection> <overlay> puts one decoration on your ped
/ccblend lists and tries the Config.Heritage presets
/ccbackdrop toggles the backdrop panel
/ccdebug what the camera and ped are doing right now

In the server console:

Command What it does
mcdiag reprints the startup report
mcdiag debug flips Config.Debug without a restart
mcperks grants tiers and slots by hand — see README.md