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nuggs_multicharacter

Character selection, character creation and arrival points for ESX Legacy, QBCore and Qbox — one resource, framework detected automatically.

It replaces esx_multicharacter / qb-multicharacter / Qbox’s built-in character screen, and folds in the identity and appearance steps that esx_identity, esx_skin and the QB clothing creators normally handle, so a new player goes from connect to in-world through a single screen.

  • Selection — your characters stand side by side as real peds. The camera is fixed; picking a card slides the line along, so slot 1 and slot 20 are framed identically however many slots you sell.
  • Creation — a nine-step editor driving the live ped. On ESX it drives skinchanger, so the result is a normal ESX skin. On QBCore and Qbox it drives the ped directly, needs no appearance resource, and writes to playerskins so your barbers and clothes shops see it.
  • Arrival — a rail of illustrated spawn cards, with the camera flying out to the highlighted location. Characters who own a property get a card for it.
  • Membership — slots and sidebar rank resolved per account from Tebex purchases, Discord roles, ACE and staff grants.